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Post by otown689a on Apr 9, 2015 5:49:01 GMT -5
Someone get him a job that isn't so demanding.
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Post by zxadvocatex002 on Apr 10, 2015 13:04:03 GMT -5
We all choose to pursue things, public communities demand people make good on promises. Has he tried to get 30 of us together that know the coding language and manage the project instead of micromanaging. I get security issues exist, but for the same reason I'm doing a board control adaptation here, there is very little to the game. I love the nostalgic value as much as any of us, but pressing a button on a 100% and shaking a specific number of times for hours on end isn't a game, it's a tedious task that allows you to try at the server which is still a shitshow due to how the numbers staying in the 100,000's. Which intimidates beginners, casuals, and people who have lives like bulzipke himself. He could add so much with so little if he had a large team all working towards the same goal, he would only have to proofread coding, compile and send it back to another teammate. So many features from all the digivices are good inspiration. And why tease new things if you can't make good on them, it just upsets your game community, he'd have been better off never releasing those previews as we are all now expectant. Patient or not. Anyway, I urge the community to do something more creative utilizing the app like the game I have in the tournament section. How entertained can you all be staring at the pixels doing the same things over and over to try and just repeat the same thing for battles, talk about how many times you have "trained" and let it be used for something more strategic and rich than a competition for 10 ranks on a server. Digimon was about controlling the digital world or protecting it. I don't see any of that, and with such a large population of people who can get into rediculus numbers, why not separate them with a ladder system or make their differences in age, rank, training or stage to some point other than a visual difference to go along with how many times you have shaken your phone. I just see so much potential and so little initiative from the community, but only because we are not that involved with the process or setting up unique tournaments. Just brackets to see who shook their phone the most. Kinda silly for the amount of hours we all play it. Just saying, I don't feel bad for my feelings towards the developer. If he can't make mild changes after work, how can I be expected to want to go home and shake my phone for 5 hours after I leave the lab? Simple answer, I can't and wont because it is kindof a waste when all the online competition is sinking way more time than 90% of the community, I know because I see the same 25 ppl on the server all the time. All this dynamic does is make people who don't have the time give up on the online side and thus without that, you might as well go buy an actual physical version if you can't fundamentally play with anyone anyway.
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Post by (retired) on Apr 11, 2015 14:13:58 GMT -5
I believe there're ppl that are passionated enough to do the programming and even asked for that before. And nearly everyone has figured out the problem of having unreasonably high power cap and suggested to lower training cap when it's still v1.56. Even most of our email may not be read at all, it has been such a long time and there're still Korean players. The only reason that I can think of why Bulzipke is not adopting these solutions or even doing the opposite is he has his very own idea for DU, or simply say, he's too stubborn.
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Post by otown689a on Apr 13, 2015 13:07:48 GMT -5
It is a tedious game I must say, if u want to be really good in battles. This will remain a nostalgic memory unless major changes are made. And since bulzipke isn't making any money from it officially, it's all in his hands.
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adam
Rookie
Posts: 1
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Post by adam on Jan 26, 2016 3:35:30 GMT -5
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Deleted
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Post by Deleted on Jan 26, 2016 18:59:16 GMT -5
Read before posting.
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