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Post by zxadvocatex002 on Apr 1, 2014 9:53:28 GMT -5
How does everyone feel about having to train so much and go to such extents to force close and other tactics? I wish the power level of the game wasn't so high and the caps extended at each level but not cut off points for training that could have been accomplished during all previous stages behind. Also if you couldn't fill your dp infinitely. Wouldn't these restrictions just make the game less of a life drain? Just wondering if other people are as excited for the update hoping there will be some sort of finite or reasonable goals for a cellphone game. Not shaking your precious phone 50,000+ times?
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Post by blaziken662 on Apr 1, 2014 10:13:31 GMT -5
Thanks! Finally I found someone that thinks like me! That's exactly what I was trying to promote long ago: The easiest and quickest way to balance this game is just cutting the Power Caps to a reasonable amount!
Even with that people MUST understand that the power cap in this game means close to NOTHING when LUCK also plays a role into the battle system! I really don't understand why (some, not all) people complain about the hacked Digis when having a 200k legal one there is a ~40 % chance to win against them... If we couple the really frustating battle system with the silly ranking one then you get what the server is currently.
Just upgrading the laddering system with something Pokemon-like one (I refer to the metagame simulators), allowing the top 50 or so players to unlock some goodies in the game (new eggs, Digis, etc.) AND a reduction to the power capto something like 100k MAX, then the developer could had released the update MONTHS ago and he/she wouldn't had lost so many people in the way...
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Post by D'ßláck-です on Apr 1, 2014 16:55:38 GMT -5
I know right!! That makes percect sense its nit entirely impossible to do defeat the hacker chances are that if u at least trained to max then good chance that you could stomp on em however if u lowered the bar then there could be some improvement within the server cause then all tamers would be abke to hold there own againt them so good observation i agree
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Pat
Rookie
Current Partner: Golemon
Posts: 72
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Post by Pat on Apr 1, 2014 22:39:17 GMT -5
I agree 300k is a tall order for a cellphone game, and on top of that by the time you've reach the max training (which to my knowledge the only mon capable of even coming close is Demon SU) your Digimon is probably at Evo fail, and theres a good chance it can die in battle. Flushing all your time and effort right down the digital shitter.
The Power Cap needs to be lowered. I would think that this layout would be fair.
Fresh/In-training:3000 Rookie:7000 Champion:15000 Ultimate:25000 Mega/Super:50000
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Post by (retired) on Apr 2, 2014 0:09:37 GMT -5
I do think the current evenly-distributed training cap of 50k in 6 'stages' is totally unreasonable, as we can never reach it even with the use of all possible non-cheat methods, therefore the cap in fact has no meaning in preventing cheaters overpowering.
But now I am not so demanding on the lowering of training cap, as it seems the dev doesn't have any plan of deploying minor update for the v1.56 app. And the concept of battle/power may be totally different from now after the new battle system is implemented.
However, it may be still possible to ask for lowing of power limit in server. So, instead of complaining things here, it may be better to post this request at Bulzipke's facebook.
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Post by blaziken662 on Apr 3, 2014 10:21:37 GMT -5
Good luck with that... I was trying to showcase this kind of revamps since v1.5 or before talking directly to bulzipke (via e-mail, when he didn't recieve more than 1k+ mails everyday), but I never got a positive answer. Things come worse if we consider this project ISN'T community based, so we could be just blabbering non-sense words to the dev's eyes, at least while he (his dev group) decides to don't post specific information about the updates and therefore ask to us for suggestions (as a whole).
Yes, we already know there are plans to revamp the battle system completly, but we have NO IDEA of which system will be implemented into the game... And neither we know (at least not me) how do the original Digivices/V-pet's battle mechanics work to even propose something coherent.
Forgive me if this could be taken as aggresive, but I'm pretty mad about all the things that are making me not being involved in this community as much as I would like to be.
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Post by ※ÇV※=Κeelzoπe= on Apr 4, 2014 11:58:50 GMT -5
Hopefully the new battle system is better one, indeed this whole thing is life draining haha, try pressing buttons 200 hrs total...a lower cap is better but lets wait how this new update gonna be.
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Reshy
Rookie
Current Digimon: Omnimon (7 Shakes)
Posts: 39
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Post by Reshy on Apr 4, 2014 17:46:45 GMT -5
Good luck with that... I was trying to showcase this kind of revamps since v1.5 or before talking directly to bulzipke (via e-mail, when he didn't recieve more than 1k+ mails everyday), but I never got a positive answer. Things come worse if we consider this project ISN'T community based, so we could be just blabbering non-sense words to the dev's eyes, at least while he (his dev group) decides to don't post specific information about the updates and therefore ask to us for suggestions (as a whole). Yes, we already know there are plans to revamp the battle system completly, but we have NO IDEA of which system will be implemented into the game... And neither we know (at least not me) how do the original Digivices/V-pet's battle mechanics work to even propose something coherent. Forgive me if this could be taken as aggresive, but I'm pretty mad about all the things that are making me not being involved in this community as much as I would like to be. Battling on the digivice's was basically Pendulum training. I personally hope it takes more of a direction like that of the Digimon World games, allowing us to focus on certain stats to effect battle or digivolution outcomes, though I'm sure that would be difficult to create animations for, given the incredibly tight limitations on the dot-based V-Pet. Finally, I'm sure we all understand bulzipke will never see this particular community's ideas as for 1. He's not actively going to search us out on a whim and 2. None of these suggestions are in his native language, the effort it would take to even begin to translate this thread alone nevermind others... In short; Sure he won't see our suggestions, but it's the speculation that's the fun part- and you never know, if we have a really good idea enough people might hear about it that it does end up in the game. What's the harm in a few "What if...?"s and "You know what'd be fun...?"s every now and then?
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Post by (retired) on Apr 4, 2014 22:53:10 GMT -5
Reshy I don't think he won't be able to see our suggestions. If he won't search for our suggestion, we can search for him and post that on his fb page. And he at least understand my description about the blank dp, so keep the English simple and he should understand. But the hardest problem is that Bulzipke is not so active on fb...he even didn't answer Korean post in his page...
Blaze, I do think there's only one person, Bulzipke himself, working on the app programming...the others may only work as helpers but not with him as a team.
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Post by blaziken662 on Apr 6, 2014 22:49:58 GMT -5
Ok, thanks for the update. Well, then web should try to formulate a well planned request and hope he didn't already coded it...
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Post by ※ÇV※=Κeelzoπe= on Apr 7, 2014 4:13:14 GMT -5
....If there is free endless supply of apple pie and ice cold mountain dew.....
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Post by HAL9001 on Apr 8, 2014 7:34:31 GMT -5
....If there is free endless supply of apple pie and ice cold mountain dew..... There we go! That's how to make the game perfect! Sent from my VS840 4G using proboards
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