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Post by geo on Jan 23, 2015 11:16:19 GMT -5
lol
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Ras Yahni
Champion
My Partner: VictoryGreymon [bc8e]-DU 1.24
Posts: 276
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Post by Ras Yahni on Jan 27, 2015 12:09:43 GMT -5
I'm thinking he needs a server side checker that can sum up entering digimon and figure out if they've been tampered with. If the mon has any illegal stats, it will be auto-booted and banned from the server, just like the Nintendo wifi network apparently can spot a pokémon made with Pokegen.
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Post by blaziken662 on Jan 27, 2015 13:56:40 GMT -5
I'm thinking he needs a server side checker that can sum up entering digimon and figure out if they've been tampered with. If the mon has any illegal stats, it will be auto-booted and banned from the server, just like the Nintendo wifi network apparently can spot a pokémon made with Pokegen. That kind of logic is what I wanted for the game long ago! Because let's face it: This game (the V-pets) is about a PET that somehow knows to BATTLE, no the other way around! The PET side of the game doesn't necessarily affects the BATTLE side of it, so all the PET functions can (should!) be maintained OFFLINE and the BATTLE atributes could be tracked ONLINE, nothing else. Also, IMHO the riddance of the training cap maybe was a bad idea, as the actual power cap was indeed applied even if your Digi was hacked to be powerful, thus negating all the advantages of it versus equally hacked Digis (as the battle algorithm is STILL luck-based!). Just reducing the power cap to "average Joe" levels could have flatten the battleground, at the cost of making the game ONLY luck reliant... That or just adjusting the battle winning chance algorithm to another math structure, but that involves some brain and reverse engineering if we (as a community) would want to keep the app's style as much old fashioned or "authentic" as possible. But whatever, we're not the developer and we have not (enough) power to make that kind of decissions, maybe if we make a SOLID and APPLICABLE (with the need of respect the already coded data) solution we can have a chance... That or maybe code our own app! Ha ha! Good luck!
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Post by (retired) on Jan 27, 2015 23:31:14 GMT -5
But in Bulzipke's recent emails, he consistently stressed on making the game server-based, saying that it can prevent the use of speedhack and gamekiller.
And mainland Chinese are starting to code their own app, though I havn't seen it.
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Post by blaziken662 on Jan 28, 2015 0:49:37 GMT -5
But in Bulzipke's recent emails, he consistently stressed on making the game server-based, saying that it can prevent the use of speedhack and gamekiller. And mainland Chinese are starting to code their own app, though I havn't seen it. Yeah, it's kind of hard to believe this issue is making the dev to take that course for the app, as I said before this is just a virtual pet. The online mode would leave out a nice chunk of users like me who can't have Internet access 24/7 and/or also want to save data/battery for some other important things. Maybe even the server load could be raised at a level where it would need more power -> funds to run properly and without crashes, and also the app's data integrity would be compromised as a server shutdown/blackout/problem could render the user's Digis to literally nothing! Also, this whole thing begun when people stressed itself for being into the "top ranks" of the infamous (and pretty poor) in-game ladder system... I'm still a supporter of a change ONLY into the battle mechanics rather than a whole overhaul of the coding and unnecessary monetary investments (I just donated because I wanted the apk file, as the "security measures" purchased serve nothing because those were .odex protection codes aka: anti-reverse engineering measures...) Anyway, maybe I'll stay out of this mess for a long while and try to keep using the old version as long as I can. Good luck!
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Post by DB✦Gazimon on Jan 28, 2015 14:52:11 GMT -5
Bulzipke wants to stop hackers but doesnt wanna ban the hack apks like gamekiller and speed attack hax app, i posted on his facebook page about how du is being hacked and how with the Xpose app hackers could evade bans but i dunno if he read it.
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Post by mamemon (ノಠ益ಠ)ノ on Jan 28, 2015 19:20:29 GMT -5
you cant do that
1)people can have those apps installed but never use it for DU, you wont know about that.
2)things like xprivacy and titanium backup are also used for many legit purposes other than games.
thats why best solution is still making DU online-based which would easily solve a lot of the hacker problems, but would probably generate its own problems...
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Post by blaziken662 on Jan 28, 2015 19:21:55 GMT -5
Bulzipke wants to stop hackers but doesnt wanna ban the hack apks like gamekiller and speed attack hax app, i posted on his facebook page about how du is being hacked and how with the Xpose app hackers could evade bans but i dunno if he read it. Oh, it was you! Nice to see you around here! Yes, I read your post and also his reply in FB. The problem lies here: It's impossible to eliminate ALL the hackers (for every hacker banned there would exist another one), and also is quasi-impossible (with the current mechanics) to stop their proceedings to achieve what they want, so the less painful solution would be just reduce the impact they could have into the community by lowering the work needed to achieve those results, just like any (MMO) RPG does lately: If you as a casual "gamer" need less time and resources to be "good", then your "need" to cheat lessens! And I must insist: The way the power cap was coded into the app was efficient enough to rollback any amount of "hacked" power down to the limit of 300k AP, so why it dissapeared in this version? I'll still support the idea of a battle and ladder algorithm overhaul instead of make use of external restrictions to the overall gameplay (Online only use, hardware/kernel restrictions, third party code, etc.) Good luck!
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Post by mamemon (ノಠ益ಠ)ノ on Jan 28, 2015 19:32:38 GMT -5
the less painful solution would be just reduce the impact they could have into the community by lowering the work needed to achieve those results, just like any (MMO) RPG does lately: If you as a casual "gamer" need less time and resources to be "good", then your "need" to cheat lessens! given the current system, not really. people will still hack, simply because you CAN and you would obtain digimon that you cannot get by regular means. and i never really support the idea of dumbing down games for the masses what this game needs is more depth and variety of play, but bulzipke wants to remain true to the original design of the v-pet/pendulum and is too busy to rework things.
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Post by DB✦Gazimon on Jan 28, 2015 20:39:49 GMT -5
Is it that people evo fail often then resort to hacking to evolve their digimon/ get higher on the ladder?
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Ras Yahni
Champion
My Partner: VictoryGreymon [bc8e]-DU 1.24
Posts: 276
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Post by Ras Yahni on Jan 28, 2015 21:24:05 GMT -5
Is it that people evo fail often then resort to hacking to evolve their digimon/ get higher on the ladder? No, it's just people that would rather hack stats than put the work in. They could train, but they're doing it to make it unfun for legit players, and also just to mess with the Developer.
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Post by DB✦Gazimon on Jan 28, 2015 23:34:01 GMT -5
Oh that figures
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Post by blaziken662 on Jan 29, 2015 0:53:52 GMT -5
given the current system, not really. people will still hack, simply because you CAN and you would obtain digimon that you cannot get by regular means. and i never really support the idea of dumbing down games for the masses what this game needs is more depth and variety of play, but bulzipke wants to remain true to the original design of the v-pet/pendulum and is too busy to rework things. Yeah, I do agree with you, but also given that the dev's time is not fully dedicated to the app's design/fixing then the premise would be then to try to stay as close as possible to the already coded program. The issue of the illegaly obtained "hidden" Digis could be easily lessened if the dev just "unlocks" all the rooster for everyone, as those Digis are desired because they're "hidden", not because they're powerful. And about the battle system redesign it was taken long time ago the assumption that the dev could had been using the Pendulum Progress system rather than the original Pendulum one (the infamous HP. AP, SP system), but in that scenario the key factor that maybe wasn't addressed adequately was the way those stats would increase with both the training and the evolution stages (asuming also that the battle algorithm was already elucidated). So, if we (as a community) want to speed up the process then we need to elaborate a solid solution proposal and present it to the dev...
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Post by (retired) on Jan 29, 2015 12:18:09 GMT -5
The issue of the illegaly obtained "hidden" Digis could be easily lessened if the dev just "unlocks" all the rooster for everyone, as those Digis are desired because they're "hidden", not because they're powerful. And about the battle system redesign it was taken long time ago the assumption that the dev could had been using the Pendulum Progress system rather than the original Pendulum one (the infamous HP, AP, SP system), but in that scenario the key factor that maybe wasn't addressed adequately was the way those stats would increase with both the training and the evolution stages (asuming also that the battle algorithm was already elucidated). So, if we (as a community) want to speed up the process then we need to elaborate a solid solution proposal and present it to the dev... If developer have to 'unlock' those 'hidden' Digimon, probably more time is needed for the update to come, but no one can wait anymore. As you can see, there're only 4 eggs and the shop is not open yet, even in this version.
Sorry, I still don't understand why the HP, AP, SP system is not good. In my favorite Digivice D-Power, it has a similar system. Though it may be inappropriate to compare a pedometer device with a vpet, I found such system does make battle more interesting, together with the card-slashing system which boosts those stats during battle.
Some proposals about the battle/training system are actually forming in my head, but: 1. There is bunch of other issues have to be addressed. And due to dev's poor English and busy life, addressing each issue needs at least 1 week of time. And sometimes he may even miss the message completely. 2. I have no idea how HP, AP, SP system works exactly in DU. Maybe it works like in PenProg, maybe it doesn't. 3. I have to make the idea simple enough for him to understand, but the fact is that my idea is complicated.
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Post by DB✦Gazimon on Jan 29, 2015 17:14:05 GMT -5
And bulzipke said something about a quest mode like the old devices how would that work in du? Your digimon just walk around and get into random fights?
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