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Post by sepenia on Apr 20, 2016 10:06:06 GMT -5
hi i play DU these days but other digi was too strong. so i wonder about your digi's training counts, and how much training in a day
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Post by Solitud3° on Apr 20, 2016 10:16:26 GMT -5
8-10 hours classic training every single day should do it against clean players but u cant compete with CHEATERS even u try very hard these days. Thats the point!
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Vicious
Champion
current partner: Gallantmon (Dukemon) Crimson Mode
Posts: 111
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Post by Vicious on Apr 20, 2016 11:16:47 GMT -5
8-10 hours classic training every single day should do it against clean players but u cant compete with CHEATERS even u try very hard these days. Thats the point! Yeah but now I could just flip a coin and it would feel like playing DU. Randomizing battles entirely wasn't the answer. Yeah, something had to be done about hackers but this also causes that the most devoted people to their digis get nothing at all. Still, the one that has more free time and battles more will be the highest rank so in the end if people thought training took to much time getting in the highest ranks still demands a lot of time. The thing that changes is that at least training required to invest time just with your digi while this new battle system will put everyone in the battle server and make spamming way more frequent. Just my opinion.
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Post by GabGab on Apr 20, 2016 12:01:54 GMT -5
There's a certain formula the game uses to decide whoever wins. It's not really entirely randomized, the training count is also taken in consideration.
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Post by deixmaster on Apr 20, 2016 12:09:57 GMT -5
DB✦Vicious said: "Yeah, something had to be done about hackers but this also causes that the most devoted people to their digis get nothing at all. " Auto training is not " devoted people" and he have A LOT of people using this method. For me this new battle system is great ! I have a 60-70 k train digimon (and 60 years) and i nerver win, i spent the time to get up the power of my digimon but i lost every time. Just think the new players who wants to fight but loses all the time. He will be disappointed and will stop play....when it's the 1.27 we are left with a desert server (a no man's land), but now there are many players. This patch is a good thing ^^ For me the only peoples who will cry because the side random battle are cheaters and no life.
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Vicious
Champion
current partner: Gallantmon (Dukemon) Crimson Mode
Posts: 111
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Post by Vicious on Apr 20, 2016 12:15:03 GMT -5
Auto training is not " devoted people" and he have A LOT of people using this method. For me this new battle system is great ! I have a 60-70 k train digimon (and 60 years) and i nerver win, i spent the time to get up the power of my digimon but i lost every time. Just think the new players who wants to fight but loses all the time. He will be disappointed and will stop play....when it's the 1.27 we are left with a desert server (a no man's land), but now there are many players. This patch is a good thing ^^ For me the only peoples who will cry because the side random battle are cheaters and no life. I clearly stated that something should be done about hackers and when I made that example it was obvious that I wasn't talking about them but about the people that did train in a legit way, that's why I separated them in the sentence you quoted. I NEVER trained as much as you and I managed to win many battles so how come you never won? I have never cheated and I don't like a random system, so not everyone that complains is a cheater. Sure, losing can get frustrating but games demand time and dedication to get better or stronger, if not, you lose an objetive wich is why the game was fun in the first place. Balance is not about making it random, but making it fair wich means that a player that trains 5 hours a day does deserve a stronger digi than the guy who barely trains. There was always the chance of losing even after such an advantage, but it wasn't as probable as it is now.
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Vicious
Champion
current partner: Gallantmon (Dukemon) Crimson Mode
Posts: 111
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Post by Vicious on Apr 20, 2016 12:18:20 GMT -5
There's a certain formula the game uses to decide whoever wins. It's not really entirely randomized, the training count is also taken in consideration. I hope that's the case but from my experience it does feel too random. Maybe I need to battle more though.
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Post by GabGab on Apr 20, 2016 12:59:51 GMT -5
There's a certain formula the game uses to decide whoever wins. It's not really entirely randomized, the training count is also taken in consideration. I hope that's the case but from my experience it does feel too random. Maybe I need to battle more though. Think we need this Formula tbh.
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Post by (retired) on Apr 20, 2016 21:46:33 GMT -5
There's a certain formula the game uses to decide whoever wins. It's not really entirely randomized, the training count is also taken in consideration. I hope that's the case but from my experience it does feel too random. Maybe I need to battle more though. You are not wrong about it being random. After all, that formula as we know it only determines how high the chance you are going to win.
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Post by deixmaster on Apr 21, 2016 11:17:18 GMT -5
DB✦Vicious said: "Balance is not about making it random, but making it fair wich means that a player that trains 5 hours a day does deserve a stronger digi than the guy who barely trains."
I see what you mean. It would not be fair that a player who REALLY trained his Digimon have the same chance of winning of a player who didn't Train.
Maybe that training increases the% chance of winning. Maybe it is determine by the total of train of 2 players and turns into % chance wining. Each training increases the % chance of win.
We'll see with time or if Bulzipke made an official announcement
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Post by (retired) on Apr 23, 2016 11:08:46 GMT -5
Actually, the older players of DU have discussed that some time ago. It is generally believed that the chance of winning in battle is determined by the formula 'Your training/(Your Training + Your opponent's Training), and Attributes can bring you small amount of advantage/disadvantage, but there's in fact no solid proof of this. It can be proved, but it requires quite a lot of time.
While the battle formula has been changed since v1.28, I believe change has been done only to increase the amount of training needed to create difference in the winning chance, round off to the actual training amount can be done to have such effect.
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Post by blaziken662 on Apr 23, 2016 23:10:46 GMT -5
Hi there guys! I just ran an experiment to try to elucidate the new formula, and the methodology was as follows:
- I raised a new Digi (was an Ikkakumon), just trained to refill the Strength bar as needed, so its power was as low as possible.
- Entered to the battle server without shaking before entering.
- Encountered a guy with an Ogremon (same stage, different attribute) who claimed his Digi wouldn't surpass 100 training counts.
- Battled him 21 times in a row, my Digi just won twice.
After that day I got and Evo FAIL, and wanted to kill my Digi for the memory so entered the server again, but now I chose to battle guys randomly
- Battled against Ultimate (Mega) level Digis ONLY.
- From 10 battles my Digi won 4 times.
So, I guess the formula is kind of random if the power level difference is "huge", but at the same level and almost equal power level the formula adjusts to take into account such difference.
Long story short: The higher the power level difference, the most random the outcome is.
I would like to run a more controlled experiment, but I have no other device to set it up. I restarted and currently have a Baby II with 0 training in the wings...
Good luck!
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Post by (retired) on Apr 24, 2016 10:28:59 GMT -5
Unless the power difference needed to trigger a more random battle system is large enough (50-100k in my opinion), I think it's not fair to those who are more devoted to the game just like what Vicious said.
And long time no see, Blaze.
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Post by blaziken662 on Apr 24, 2016 17:49:17 GMT -5
Hi hi!
Yeah, I was kind of busy this year and since my device upgraded to MM DU didn't work.
But I'm back at least for a while just to try to study the new algorithm for battles.
BTW, I'm aware QR Codes seem to don't have a static amount of power, but I saw that a new fellow managed to maintain an 80% + win rate against Child ones also with a Child.
This is interesting indeed!
I currently own a Lopmon with exactly 34 power, so if anyone wants to battle us just send me a PM.
Thanks!
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Post by (retired) on Apr 25, 2016 12:07:17 GMT -5
You mean even one code from a fixed set of number (e.g.000003) can still have different power at different time?
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