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Post by Dorukiryu on Apr 12, 2013 0:50:53 GMT -5
Im going to work on a fuller chart for you, but Your gunna have to give me some time, there are ALOT of digimon, many who are not in this game. I definately can come up with some ideas, As Ive played many, many different card games should be able to come up with some interesting themes.
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3g0
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Post by 3g0 on Apr 12, 2013 1:22:46 GMT -5
Im going to work on a fuller chart for you, but Your gunna have to give me some time, there are ALOT of digimon, many who are not in this game. I definately can come up with some ideas, As Ive played many, many different card games should be able to come up with some interesting themes. Oh wow! My original plan was to just go by the app. What sources are you using for you chart? The problem I run into when using Wikimon or The Digimon Wikia for evolution is that a lot of Digimon have 6-15 things they evolve from. When sticking with the app, it cuts a lot of that away but it leaves a lot to be desired in deck building. Maybe in your chart have a maximum of 4 a Digimon can evolve from?
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Post by geo on Apr 12, 2013 9:57:01 GMT -5
Well we could start off with just the app and add on like armour evolution
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Post by Dorukiryu on Apr 12, 2013 15:11:53 GMT -5
I would start with the app, but the one problem is most champions only have path. We want to be able to have those 4, or 5 paths, and maybe different versions of cards. For example, there could be one metalgreymon that digivolves from Greymon, Birdramon, and Growlmon, While another digivolves from Greymon, devidramon, and Tyrannomon. It allows for diversity in decks without being forced down True digievolution lines only.
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Post by geo on Apr 12, 2013 15:46:52 GMT -5
well that's sorta what I meant by add on, like I'm always on dma digidex or wiki allot, I'm a bit addicted to digimon..... so I'd be more then happy to help with that
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3g0
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Post by 3g0 on Apr 12, 2013 17:05:19 GMT -5
I'd love to have all the evolution paths on the Digimon, but it's so hard to fit that into the text box along with an ability. The one positive about keeping the narrow Digimon Unlimited evolution lines means we can easily segregate the powerful abilities so that one archetype doesn't instantly become the most powerful. When you start allowing a single Perfect to evolve from 5 different Adults, most players will almost always go for the most power/one with the best ability and we will lose some diversity. It's all still up in the air though, we can debate it for now On the topic of Armor, X-Antibody, and Hybrids I have some mechanics for those I'd like to throw around. Armor DIgimon will have an X MB cost, so you must evolve them into play. For example, Magnamon would have "Evolve 4 - Digimental of Miracles + V-mon". I envision the Digimentals as Option cards that stay on the field provide a small bonus for staying in play. Hybrids would work similarly, but the DigiSpirit would be a command card that provides no bonus. Agunimon for example would say "Evolve 5 - Human Spirit of Flame + Any Dragon's Roar Digimon" X-Antibody cards would be exactly like a normal Digimon, except with the X-Antibody logo under the Battle Type. To play an X-Antibody Digimon from your hand you would need the Option Card "X-Antibody" in play (also stays in play) then you can play them normally. An X-Antibody Digimon's name would not be any different, so to evolve Greymon (X Antibody) you could put it on top of Agumon or Agumon (X Antibody) so long as you have the X-Antibody Option card in play. ___________ Also, about playing this online! There is a program I have used for Magic the Gathering (and edited to run Duel Masters) called Cockatrice. It's open-source, but the servers have shut down due to a cease and desist order from Wizards of the Coast (as it competed with Magic Online)....all we would need to do is find a way to host a small server and then I could modify Cockatrice to work with the cards and distribute a package file.
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Post by geo on Apr 12, 2013 17:17:33 GMT -5
I really wish I could help you with the server thing but sadly I know nothing about that, sadly all i can help with is the basic information witch only takes a bit of work off our hands
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Post by 3g0 on Apr 13, 2013 10:38:08 GMT -5
I really wish I could help you with the server thing but sadly I know nothing about that, sadly all i can help with is the basic information witch only takes a bit of work off our hands Not everyone can do everything Any help, comments, or suggestions are welcomed. In case anyone wanted to design Option/Commands, here is some pointers: Options: Options scale in power based on their MB cost. Options can cancel (counter) other cards, draw you more cards, keep Digimon in the Used position, boost Power, change battle types, or really anything so long as it has a fair cost associated with it. Commands: Since Commands do not have an MB cost, their effects must be a bit less intuitive. The Command Card "RAM UP" gives you a +1 in the RAM zone, but you can't use that MB until next turn. An option card I have planned will cost 3 MB and add the top two cards of your deck into your RAM in the unused position, so you get a slight advantage for actually paying for that effect. I think Command Cards should give effects that only last a turn, etc. ----------- Also, a bit of rules clarification I've had to do when designing some cards. Effects such as Armagemon that send Digimon to the discard pile DO NOT cause the owner of those Digimon to lose LP - life points are only lost when a Digimon is deleted (to have it's HP drop to zero). Effects that cause a Digimon to lose HP during a turn that would make a Digimon drop to zero will also delete a Digimon, causing a loss of LP. This ruling is here so we can have Option cards that can remove Digimon from the field, but do not directly push you towards the win-condition - if we had Option cards that deleted (forced LP loss), that's all anyone would ever play.
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Post by Delete on Apr 17, 2013 18:43:21 GMT -5
Making a Digimon kind of battle version of Magic The Gathering would be very cool to do
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Post by 3g0 on Apr 18, 2013 1:12:27 GMT -5
Making a Digimon kind of battle version of Magic The Gathering would be very cool to do That is more or less what this is, but with modifications to fit the established themes set by the Digimon franchise and it's past TCGs. The resource system is pulled straight from Duel Masters/Kaijudo, which is based on Magic. The Option card mechanic is a hybrid of instants from Magic and trap cards from YuGiOh. The life mechanic, albeit damage is a bit different, is straight from Magic. ---- There is a gallery up in the OP at the very bottom. Click the link and you'll go to the Photobucket page, everything is sorted under Digimon unless it's an Option or Command. I'll be adding to that and updating here as we go along, but I'm mainly waiting for community input on the evolution lines. Just a reminder to help people design cards, these are the mechanics we have for Evolution/Playing digimon. Paying the MB cost Evolving Hybrid Evolution Armor Evolution Jogress Evolution
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Post by Dorukiryu on Apr 19, 2013 13:15:51 GMT -5
Also for an idea, maybe there could be Agumon Hakase who wouldn't digivolve into anyone but when comes into play you search your deck for a card and put it into your hand, and NiseAgumon Hakase would be the same except you search your opponents deck and put it in their offline pile.
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Post by 3g0 on Apr 19, 2013 14:26:58 GMT -5
Also for an idea, maybe there could be Agumon Hakase who wouldn't digivolve into anyone but when comes into play you search your deck for a card and put it into your hand, and NiseAgumon Hakase would be the same except you search your opponents deck and put it in their offline pile. I really like these ideas, they are very thematic. I'll work on cards later today for them. EDIT: I'm compiling a list of Key Abilities, or abilities that are universal and can be shorted to just one word on cards with large abilities. I'm also close to finishing enough Digimon to make some test decks to try the game out!
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Post by geo on Apr 19, 2013 19:35:16 GMT -5
You can also usr some digimon's abilities that they have, like ulforceveedramon using the ulforce. You can have it like every time he defeats a digimon that is one life gained. Or something like that
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Post by 3g0 on Apr 19, 2013 21:35:45 GMT -5
You can also usr some digimon's abilities that they have, like ulforceveedramon using the ulforce. You can have it like every time he defeats a digimon that is one life gained. Or something like that Perfect! Those are the types of abilities I'm looking for - something that fits the Digimon's flavor well. UlforceVdramon "This Digimon attacks directly for 2 damage. When this Digimon deals damage directly, gain LP equal to the damage dealt."
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Post by 3g0 on Apr 26, 2013 19:21:48 GMT -5
Sorry for the double post, but I've got a pretty big update! I finished the evolution chart for the game using the Digimon Unlimited app and thus I have finished the card list. It's a doozy, a gigantic 400 card set that puts even large Magic sets to shame. I have updated the OP with the list.
We will call this our first set, which revolves around basic evolution and super-ultimates. Future sets will be much smaller, and cover specific mechanics such as Spirit, Jogress, and Armor evolutions.
I have calculated a formula for the power of individual Digimon, and thus I'm reworking the stats on the ones out right now...but over time I will be adding links to each card in the OP. I have also removed Command Cards from the game. They seemed a bit useless and hard to design with the lack of a cost.
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